...
Install XCode from the Mac App store (the command-line tools are not sufficient) and open it at least once so the developer tools can initialize. This will take a while. After installing, switch to the active developer directory:
Code Block sudo xcode-select -switch /Applications/Xcode.app && sudo xcodebuild -license accept
Install homebrew.
Install the following brew packages:
Code Block brew install git autoconf cmake bazelisk make gpatch
OS X Optional:
brew install git
. macOS ships with a git, but it's old. This has been a problem in the past, although currently there’s no problem using the version of git that comes with macOS. Once you install git via brew, relaunch your terminal to make sure your git version is up to date. You can confirm this by comparing the output ofCode Block which git
to the output of
Code Block language bash echo $(brew --prefix)/bin/git
If they match, you're using brew's
git
! You also need to use brew’smake
. brew installsmake
in a special directory, so you need to update yourPATH
to look for it. On MacOS, you will need to add the following line to either~/.zshrc
,~/.bashrc
, or~/.bash_profile
depending on which shell you use.Code Block export PATH="$(brew --prefix)/opt/make/libexec/gnubin:$PATH"
Restart your shell, and confirm this directory is being used.
Code Block language bash which make
Install Go. (Note this is not technically a requirement if all you want to do is run builds and tests via Bazel, but generally you will also want to have a toolchain installed for development.) Options
Code Block brew install go
Other options include:
Official installer via clicking (don't do this)
Official installer via
brew install --cask go
(it's ok)homebrew viabrew install go
(it's ok)from source (you already know what you're doing, right?)
Install node and javascript tools. As with Go, this is not required to do builds, but if you touch Javascript code at all you’ll want them for development.
Code Block brew install node@16 pnpm yarn
Clone the repo using git and navigate into it
Code Block mkdir -p $(go env GOPATH)/src/github.com/cockroachdb cd $(go env GOPATH)/src/github.com/cockroachdb git clone https://github.com/cockroachdb/cockroach cd cockroach
Add your fork as a remote (assuming you forked cockroach on GitHub)
git remote add yourgithubusername git@github.com:yourgithubusername/cockroach.git
You should be good to start developing. Begin by running
./dev doctor
and following its suggestions to configure your workspace. When the doctor says you’re ready, you can run./dev build
to build the Cockroach binary, or./dev build short
to build the same Cockroach binary without the DB Console, which is faster to compile. See the Developing with Bazel Wiki page for more info.
...
Install the necessary packages. (
pnpm
is used starting with CockroachDB version 23.2;yarn
is used in older versions)Code Block brew install make node@16 yarn pnpm ccache
ccache
is not strictly necessary but will speed up C/C++ compilation when switching branches. node
, pnpm
and yarn
are dependencies the Bazel build will download for you but you need to have them installed globally when building with make
.
Add brew’s
make
to your$PATH
. The version ofmake
included with macOS is very old and ourMakefile
needs a newer version. brew installsmake
in a special directory, so you need to update yourPATH
to look for it. On macOS, you will need to add the following line to either~/.zshrc
,~/.bashrc
, or~/.bash_profile
depending on which shell you use.Code Block export PATH="$(brew --prefix)/opt/make/libexec/gnubin:$PATH"
Restart your shell, and confirm this directory is being used.
Code Block language bash which make